To add music:http://www.magnatune.com
Pick your favourite song. Click Embed this album on your own site
Online high school education. Alberta: Alberta Distance Learning
Centre
http://www.adlc.ca/
Chinook Learning Services: http://www.chinooklearningservices.com/
Avon Maitland District School Board's Education Centre: http://www.amdec.ca
You can take a peak at "campus life" through the recently award winning
online school newspaper http://amdec.mycourses.ca/virtualvoice/home/index.html
Exclusive-NOR Gates: A logic device that always has 2 inputs and one
output:
http://www.wisc-online.com/objects/index_tj.asp?objID=DIG502
The Critical Thinking Consortium offers critical thinking resources
for teachers:
http://www.tc2.ca/
Growing Up Online: http://www.pbs.org/wgbh/pages/frontline/kidsonline/
This is a PBS special which shows a strategy for introducing students
to the idea of being cautious of online information.
An online game for reviewing the book “Lord of the Flies” http://nobelprize.org/educational_games/literature/golding/
Dale Carnegie book which can change how you interact with people and
situations:
“How to Win Friends and Influence People” http://en.wikipedia.org/wiki/How_to_Win_Friends_and_Influence_People
Interactive educational games from The Media Awareness Network
http://media-awareness.ca/english/games/
Bettie’s Poem is a poem written with a computer theme. There are highlighted words for the reader to click to find out the definitions. http://hagar.up.ac.za/catts/learner/bettieb/rbo/poem/poem.html
Another game with a similar format which could be adapted for classroom use is virtual opera: http://hagar.up.ac.za/catts/learner/2000/opera/index.htm
Marc Prensky is a supporter of technology in the classroom and designs educational computer games, the kind where you don’t realize you are learning. He coined the term “Digital Native”. http://www.marcprensky.com/
Conference hosted by Ryerson’s Teaching and Learning Office http://www.ryerson.ca/lt/about/
Hot Potatoes download http://hotpot.uvic.ca/
Allows you to run a wide variety of internet based activities (examples
linked from the site)
Here is a website with some examples of games to teach or train: http://www.games2train.com/
Serious Games for Serious Fun: http://www.seriousgamessummit.com/
"Why do we need a Teacher-Librarian or a Library When we have the
Internet
by Cynthia Kahn and Michelle Mallette. A comprehensive defence on the
TL’s
behalf: www.teacherlibrarian.com
Apple now offers iTunesU, a free downloadable application which
allows
students to download video segments directly to an iPod. Students can
then
download videos provided by their learning institution directly from
iTunes,
simplifying the process, storage space and technical support required
by
the institution.
http://www.apple.com/education/itunesu_mobilelearning/itunesu.html
Constructivist Computer Assisted Learning: Theory and Techniques, Barney Dalgarno, University of Canberra. http://www.ascilite.org.au/conferences/adelaide96/papers/21.html
Accommodating culture and cultural diversity in online teaching, Annegret Goold, Annemieke Craig and Jo Coldwell, http://www.ascilite.org.au/ajet/ajet23/goold.html
How to Survive in an Online Class: Guidelines for Students, Jim
Shimabukuro
http://kolea.kcc.hawaii.edu/tcc/tcon99/papers/shimabukuro.html
Burg, J. & Wong, Y. (2002). Creative Discovery in Digital Art
Forms:
A First-Year Seminar. Interactive Multimedia Electronic Journal of
Computer
Enhanced Learning.
http://imej.wfu.edu/articles/2002/1/04/index.asp
Ozer, Emily J. (2006) The Effects of School Gardens on Students and Schools: Conceptualization and Considerations for Maximizing Healthy Development http://heb.sagepub.com/cgi/content/abrstrct/34/6/846
The Field to Table Schools: http://www.foodshare.net/school02.html
Evergreen is a registered national charity founded in 1991. We are a national non-profit environmental organization with a mandate to bring nature to our cities through naturalization projects. Evergreen motivates people to create and sustain healthy, natural outdoor spaces and gives them the practical tools to be successful: http://www.evergreen.ca
Digital Natives: http://en.wikipedia.org/wiki/Digital_native
A series of white papers commissioned by Adobe:
http://www.adobe.com/education/resources/hed/whitepapers/
Specific papers and educational resources are available for K-12 can
be found at:
http://www.adobe.com/education/resources/k12/whitepapers/
Second Life Online Community: http://secondlife.com/
Jane Jacobs (1916-2006) was an urban writer and activist who
championed
new, community-based approaches to planning for over 40 years.
http://www.pps.org/info/placemakingtools/placemakers/jjacobs
Maya Angelou’s web page http://www.mayaangelou.com/
YouTube Video about digital learning called “Pay Attention”: http://www.youtube.com/watch?v=aEFKfXiCbLw
PAPERS & BOOKS
Bruner, J. T. (1993) Schools of thought: A science of learning in the classroom. Cambridge, MA: MITT Press.
Kanuka, H. & Anderson, T. (1998). Online social interchange, discord, and knowledge construction. Journal of Distance Education, 13 (1) 57-74.
Kendall Hartley, Lisa D Bendixen. (2001). Educational research in the internet age: Examining the role of individual characteristics. Educational Researcher, 30(9), 22.
Laborde, C. (2001). Integration of technology in the design of
geometry
tasks with Cabri-
Geometry. International Journal of Computers for Mathematical Learning,
6,
286-317.
O’Hanlon. C. (2007). If you can’t beat ‘em, Join ‘em, Charlene
O’Hanlon
T.H.E. Journal. 34(8), 39-44.
Parchoma, Gale. (2003) Learner-Centered Instructional Design and Development: Two Examples of Success. Journal of Distance Education. 18(2),35-60 http://cade.athabascau.ca.
Rogers, P. L. (2002). Designing instruction for technology-enhanced learning. Hershey, PA, US: Idea Group Publishing.
Shaw, M & Corazzi, S. (2000). Avoiding holes in Holistic Evaluation. Educational Technology & Society. 3(4)
Taylor, P. (1993) Collaborating to reconstruct teaching: the influence of researcher beliefs. In K. Tobin (Ed.) The practice of constructivism in science education. Hillsdale, NJ: Lawrence Erlbaum, 267-297.
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Cambridge, Massachusetts: Harvard University Press.
Vygotsky, L. S. (1990). Vygotsky and education: instructional
implications
and applications of sociohistorical psychology. Luis C. Moll (Ed). New
York. Cambridge University Press.
Thanks to Celynn Klemenchuk for gathering the resources listed above.
Additional - from All-Class discussion resource lists:
Differentiated Instruction, By Tracey Hall, Ph.D http://www.cast.org/publications/ncac/ncac_diffinstruc.html
Langan, J., Winstanley,Sharon. (2003). College
Writing
Skills with Readings, 3rd Canadian Edition.
ON:McGraw-Hill.
Brown, H.D. (2004). Language Assessment: Principles and Classroom Practice. NY:Longman.
Lamon, Reeve & Scardamalia (2001).
Second Life - http://secondlife.com An online 3D virtual world imagined and created by its residents
Design Principles for Online Communities by Peter Kollock - http://www.sscnet.ucla.edu/soc/faculty/kollock/papers/design.htm
Here is an introduction to Web 2.0:
http://www.youtube.com/watch?v=6gmP4nk0EOE
ideas for an ecologically sustainable economy can be found at: http://www.green-innovations.asn.au/sectors.htm
Web 3.0 site (http://www.calacanis.com/2007/10/03/web-3-0-the-official-definition/)
Elearning model: http://elearning_env.bmp
Article on how Web 3.0 will work:
http://computer.howstuffworks.com/web-30.htm
Managing Courses, Defining Learning:
http://connect.educause.edu/Library/EDUCAUSE+Review/ManagingCoursesDefiningLe/40643?time=1211085350
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